Rotation has come
and gone and the metagame is settling.
The old deck archetypes have fallen by the wayside. RB Zombies has puttered with the loss of
Mortarpod. Delver decks are pretty much
non-existent. RDW had its usual
immediate post rotation success but now the BIG decks are surfacing. And other than the expected Jund builds, all
the successful decks have a common denominator: Green and White.
Naya, Junk and Bant
builds are coming out of the woodwork.
They are dominating the competitive scene. All because of a handful of cards.
One can argue that
the Selesnya Charm is the most versatile of the new charms, now. All of them have their merits, but Selesnya Charm
is the New York Yankees of charms with these builds. Exile an opponent’s big gun, flash out a blocker or go over your
opponent’s creatures with trample. The
Selesnya Charm is a trooper.
How many times in
one game can a person kill the same Thragtusk?
This monster card from M13 saw moderate play when he hit standard this
summer. In most green builds he was the
replacement for our primetime friend the Primeval Titan. Now he’s an essential part of any agro
deck. Give me life or give me a
blocker. Thragtusk hitting the
battlefield is a win-win situation every day.
And what makes him so versatile is this beast’s beauty . . .
. . . The
Restoration Angel. Avacyn restored gave
us plenty of good cards. Griselbrand
continues to see play in re-animator decks, the Miracle cards are still hot in
any deck but the late game winner of this set has to be the Restoration
Angel. A 3/4 flyer with flash that
blinks another non-angel creature when she hits the board? And that target is usually a Thragtusk? Thundermaw who? Block it and gain 5 life.
My turn. You have 10 life? You’re tapped out? Swing alpha for 11.
WIN. This happens to me with
RDW nearly every time I play against a build with WG.
IF YOU CAN’T BEAT
‘EM, USE THEIR GUNS AGAINST THEM, DAMMIT!
Mark Jr & Sr,
Chris Reno, Steve Wizins and I have been developing builds featuring Selesnya
combos. All the decks are similar on
the fundamental level in colors and some of the above mentioned shared cards
only. My venerable WB
Miracle/Planeswalker build evolved into a Junk Planeswalker and has now become
a 4C Rites deck, bucking the trend of WGBR by making it WGBU . . . and taking
out most of my Planeswalker pals while in the process:
Main
Deck:
2 Acidic Slime
2 Angel of Serenity
2 Armada Wurm
2 Garruk Relentless
3 Geist of Saint Traft
1 Griselbrand
4 Restoration Angel
2 Thragtusk
2 Detention Sphere
3 Farseek
3 Forbidden Alchemy
3 Grisly Salvage
2 Supreme Verdict
3 Terminus
3 Unburial Rites
2 Drowned Catacomb
3 Glacial Fortress
4 Hallowed Fountain
1 Isolated Chapel
4 Overgrown Tomb
1 Plains
2 Sunpetal Grove
4 Temple Garden
2 Woodland Cemetery
Sideboard:
3 Abrupt Decay
2 Detention Sphere
2 Nevermore
1 Sever the Bloodline
2 Stony Silence
2 Supreme Verdict
3 Syncopate
2 Acidic Slime
2 Angel of Serenity
2 Armada Wurm
2 Garruk Relentless
3 Geist of Saint Traft
1 Griselbrand
4 Restoration Angel
2 Thragtusk
2 Detention Sphere
3 Farseek
3 Forbidden Alchemy
3 Grisly Salvage
2 Supreme Verdict
3 Terminus
3 Unburial Rites
2 Drowned Catacomb
3 Glacial Fortress
4 Hallowed Fountain
1 Isolated Chapel
4 Overgrown Tomb
1 Plains
2 Sunpetal Grove
4 Temple Garden
2 Woodland Cemetery
Sideboard:
3 Abrupt Decay
2 Detention Sphere
2 Nevermore
1 Sever the Bloodline
2 Stony Silence
2 Supreme Verdict
3 Syncopate
It’s a simple build,
and it gains control of the board by turn 4.
I’ll take a beat down – and in play testing have come back from the
brink of death (as in 1 life facing a board full of big creatures and an
opponent with 30 life!) to win. My
sideboard is designed to add some control to the game when needed and for
defense against graveyard control. This
deck does not mess around.
23 land – a little
light one would say, yes? – but with 9 cards I can fetch or seek out land with,
and 2 of them being instants, the deck reaches its mana curve nicely. I held back from using Keyrunes, despite
their advantage when playing Terminus, due to my ability to ransack my
graveyard or seek out creatures.
Farseek also allows me to shuffle my deck after a Terminus, putting any
creatures I’ve had out back into the deck.
Finally, I chose Blue over Red to be able to access not only board
control, but to have a reliable and re-playable seek card in Forbidden Alchemy.
The Magic metagame
has settled until February of 2013. May
the best deck with GW win!
Until the next time
I play the same Thragtusk six times in one game . . .